About

I'm Ivan Wang, a developer based in Melbourne, Australia. I run Vurctne Games, an independent studio shipping arcade titles for the WeChat, Douyin, and TikTok mini-game platforms. Alongside the studio I take select short-form contracts.

What I've shipped

How I work

I prefer fixed scopes over time-and-materials. I quote against a clear deliverable; if the scope changes mid-project, we re-quote. This is faster for both sides than tracking hours.

I write code that ships. That means: realistic test coverage on the things that break in production, no unnecessary abstraction layers, design tokens centralized when there's more than one consumer, error handling at the boundaries that matter. I document the things future-me would forget.

I work async. Updates land in your inbox; calls happen when there's actually something to discuss. I'm in Melbourne, AEST/AEDT — comfortable overlap with Asia-Pacific, partial overlap with US-West evenings.

What's a good fit

What's not a good fit

Where to find me

Email is the most reliable: contact@vurctne.com. I respond within one business day.